user experience is everything

Jake Rose

Jake Rose



Scroll to See More

Experience

5+ Years Unreal Experience as a Gameplay and Systems Engineer.

Indie Horror Project

unannounced

Unreal
C++
Gameplay
AI

Gameplay Engineer [Contract]
Apr 2026 - Now

Contract role working for a known designer, signed with a publishing company in the greenlight phase. Small team of contributors currently.

click to see more

Persona Platform (Bella Bot)

Persona AI (Acquired by Luma AI)

Working with industry veterans on a cutting edge AI Avatar. Cutting edge rapid AI state navigation with cutting edge Unreal rendering tech all streamed to a phone.

AI
UE5
C++
Python
Networking
Startup

Unreal DevOps Engineer
Nov 2024 - Jan 2026

Working on Avatar Client, AI model integration, pixel streaming, networking systems, devops + automation, UI, audio processing, and bugfixing.
Helped lead company toward acquisition by Luma AI.

click to see more

Alien: Rogue Incursion

Game Awards | VR Game of the Year Nominee

Survios

Alien: Rogue Incursion is a brand-new single-player action-horror VR game that immerses players in the world of Alien

Shipped Title
UE5
VR
C++
Quest 3
PSVR2

Gameplay Engineer
Apr 2024 - Oct 2024

Rejoined team through early production to the game going gold. Added pause world system, worked on quest systems, VO/Audio systems, gameplay objects/interactables, adaptive trigger support, and fixing large bugs.

click to see more

Cancelled FPS Title

Deviation Games

Sci-Fi Multiplayer FPS with AAA quality comparable to Call of Duty. Led by ex-Treyarch leadership. In partnership with PlayStation.

AAA
Multiplayer
FPS
UE5
C++
PS5
PC

Gameplay Engineer
Sept 2022 - Mar 2024

Worked on the weapons and player mechanics team during our CCC hardening up to vertical slice with our pod carrying a large amount of production momentum. Prior to that worked on metagame UI systems, as well as R&D enemy AI technology.

I went down with the ship.

click to see more

Creed: Rise To Glory
Championship Edition

Quest Store Top Seller

Survios

A port of one of the most played VR games of all time.
Now on Quest 2/3 and PSVR2.

Shipped Title
UE5
VR
C++
Quest 2
PSVR2

Associate Software Engineer
Feb 2022 - Sept 2022

Ported original game from heavily modified UE4 to UE5, including switching physics engines. Worked on updated statistics system.

click to see more

Alien: Rogue Incursion

Game Awards | VR Game of the Year Nominee

Survios

Associate Software Engineer
Jun 2021 - Feb 2022

Worked in pre-production on foundation VR Interaction systems such as hand magnetism, hand animations, grab points, aim-assist, and player/npc synced animations; all made it in game. Got switched onto the Creed Championship engine upgrade.

click to see more

These are my large team, Steam released college projects.

Junkpunk Arena

Champlain College

Create the robot of destruction you have been dreaming about, then throw it in the destruction arena. Build it up, Tear it down!

Steam Release
Student Project
Unity
C#
Mirror Networking

Lead Engineer / Network Engineer
Oct 2020 - May 2021

Made game network stable from it being non-networked as we entered production, Managed three other programmers while maintaining our netcode stability and overall handling large chunks of gameplay implementation. Handled Steamworks webpage and uploading game using SteamTools.

click to see more

Five Finger Gunslinger

Champlain College

A third-person, online, arena-battle game where players compete against their friends to become the most popular kid in the west. Battle evil cactus-bandits and pelt your opponents with water balloons as you struggle for suburban supremacy!

Steam Release
Student Project
Unity
C#
Photon Networking

Lead Engineer / Network Engineer
Feb 2020 - Aug 2020

Ensured that we had very consistent and stable netcode as well as working on much of the gameplay and core systems. One of two engineers, acted as Lead. Handled Steamworks webpage and uploading game using SteamTools.

click to see more

These are some of my core publically released and documented homebrew engineering projects.

Projects here are not small experiments on my Github, these are shipped products actively accessible for you to try today, all of which are free.

bytejake storefront

bytejake llc

Self launch of my new company! Full self-made storefront option with a focus on portability, being lightweight, and ensuring user experience and safety. Made to support the launch of my new app for sound designers and music producers, samplore.
Visit bytejake.com to check out more!

HTML + CSS
React
NodeJS
AI Assisted Development

Jan 2026 - Now

Sole developer with a keep it simple stupid mindset. Strong focus on ensuring user safety to great degree and good hygine. AI Assisted w/ React.

click to see more

samplore

bytejake llc

a new way to organize and search your sample library.

Audio
C++
JUCE
UI
Performance
Multithreading
AI Assisted Development

Nov 2025 - July 2026

Revitalized app, found it was a great candidate to develop a AI Assisted process with. Fully developed app into a finished shippable application with Claude.

Jun 2021 - Feb 2022

Created full JUCE MVP version, with custom waveform rendering and much of the overall framework established. Tag and searching also working.

May 2019 - Sept 2019

Developed core prototype and main inspiration over summer break before college.

click to see more

daplore

bytejake llc

the digital audio project explorer.
supports all the major daws, gives a nice breakdown of each project and various audio track names to help dig through large project stacks easier.

HTML + CSS
Audio
UI
React
Tauri
AI Assisted Development

Apr 2026 - Jun 2026

Brought back concept, revitalized with AI and gave support to all major DAWs.

Jun 2019 - Aug 2019

Developed core breakdown tool for Ableton files. Developed prototype to prove out concept.

click to see more

Eclipse OS

open source, clean code for addressable led patterns

A lighting framework to bring a shader designer ecosystem into microcontrollers using a keyframe and generator based system design. Iterated and expanded code while developing devices for multiple events.

C++
Arduino
LED Animation
IO
Screen
Interactive

Jan 2024 - May 2025

click to see more

Personal Website

Yes... this site. A modularly built, data driven website that uses static site generation to allow me to keep this page updated consistently with minimal work from myself.

HTML + CSS
Javascript
11ty

Mar 2023 - July 2023

click to see more

Skyscraper

A custom zombies map for Black Ops 3 Zombies.
Skyscraper was a three-month project using Radiant, the Call of Duty Development Tools.
With over 500 downloads and zero advertising, I say it was a successful first map release!

Radiant
GSC (Custom C Based Language)
Steam Workshop
Level Design

Aug 2016 - Apr 2017

click to see more

One of my larger hobbies has been working on hardware made for art festivals.

Unique LED patterns, experiences, and interactive pieces. Many portable and shockingly... power efficient!

As many of these projects were made to look from a different world, I had taken to calling them relics.

All these projects utilize EclipseOS or are precursors made in the spirit of EclipseOS.