Unannounced Indie Horror Game

Unannounced Indie Horror Game

Oxblud LLC


UE5
C++
State Trees
Gameplay
NPC AI
Combat
Player Interaction
Core Mechanics

Contract engineering role under an established independent horror designer, on a project signed with a publisher during the greenlight phase.



Gameplay Engineer [Contract]

Apr 2026 – Oct 2026

Sole dedicated engineer during the prototype phase. Built the core player equipment, weapons, inventory, quest, and interaction systems, then owned NPC behavior and tech design as those systems became intertwined.

Overview

I joined during early prototyping, with ad-hoc support from the publisher's internal development team. I quickly became a critical part of the project's technical design, defining system goals that aligned with the core product and helping shape the core game principles.

The game was modestly scoped for the team size. As the player systems grew, NPC behavior became tied into them, so I moved into designing and implementing bespoke NPC behaviors using Unreal's new State Tree system.

The contract was part-time and lasted six months.

Experience Highlights