Associate Software Engineer
Feb 2022 - Sept 2022
Ported original game from heavily modified UE4 to UE5, including switching physics engines. Worked on updated statistics system.
Summary
With a small team of programmers, we ported the game from a heavily modified UE4 (shared engine for all Survios games) to stock UE5 with minimal engine mod porting.
Heavily focused on fixing physics issues in the port as UE5 went off PhysX and moved to Chaos. This was a rather major tie in as Survios had a lot of custom mods.
Once game was at parity with original, I worked on implementing PSVR2 specific features as well as adding a new stat collection system.