I'm a gameplay and systems engineer with 5+ years of Unreal Engine and C++ across multiplayer, VR, AI, and performance. I've shipped on PC, PS5, Quest, and cloud-streamed platforms, including a Quest Store Top Seller and a Game Awards VR Game of the Year nominee.
I also build large-scale side projects, from audio tools I ship under bytejake llc to hardware products that create experiences at in-person events.
These are my large-team, Steam-released college projects.
These are some of my core publicly released and documented homebrew engineering projects.
Projects here are not small experiments on my GitHub; these are shipped products actively accessible for you to try today, all of which offer free usage.
One of my larger hobbies has been working on hardware made for art festivals.
Unique LED patterns, experiences, and interactive pieces. Many portable and shockingly... power efficient!
As many of these projects were made to look like they're from another world, I took to calling them relics.
All these projects utilize Eclipse OS or are precursors made in the spirit of Eclipse OS.